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Old Feb 04, 2010, 10:34 PM // 22:34   #21
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Originally Posted by diabiosx View Post
THE ONLY DRAW TO HA IS EMOTES TRUST ME and WINNING thats why I still play at r13!!!
Absolutely 100% this. GvG is for playing tactically and gaining respect amongst peers; HA is for the title, emote and cash. It can be easily compared to opening the ZChest and that needs to change.

Last edited by Little O B S I; Feb 04, 2010 at 10:38 PM // 22:38..
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Old Feb 05, 2010, 08:22 PM // 20:22   #22
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I think a "squire" system would bring more players into HA. Where high rank players got some bonus for playing with low rank players. Then the low rank players would learn from playing with the better players. Also when making matches it should decide an overall rank for your team based on your titles then try to match you with the most evenly ranked team available.

I think it would require some sort of HA primer for people who have never done it before, where it explains all of the maps, tells you to get vent (i really hope gw2 has in game voice chat), and maybe explains some of the common builds. I imagine it being something like an obs mode of two teams playing with someone telling you whats going on.

I also agree with customized unique skins from HA that require you to do it to get them.
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Old Feb 06, 2010, 12:07 AM // 00:07   #23
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People need to understand that forcing high ranked players to play with low ranked players simply isn't going to work. They will just stop playing.

Tombs needs removal of relic runs and capture points from halls, and some of the fun old maps thrown back in.
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Old Feb 06, 2010, 03:45 AM // 03:45   #24
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why did they remove some of the "fun" maps anyway? i remember reading stuff before i got into HA about killing off certain builds by the introduction of certain maps??? this was around Ritspike time from what i remember... but i have only been playing GWs for almost 3 years and spent way too much time in AB.

i agree tho, i would like some HA invigoration. The zaishen coin days kind of go a little bit of the way to bringing people in on certain days.
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Old Feb 06, 2010, 02:42 PM // 14:42   #25
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They thought it was dead back then, changed it to 6v6 taking out old holding maps and more and adding killcount maps, but 6v6 sucked as logically predicted and they changed back to find it was even worse than before, having now taken the old maps out and added new and arguably worse objectives.
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Old Feb 06, 2010, 03:15 PM // 15:15   #26
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Originally Posted by Bullets Mcdeath View Post
I think a "squire" system would bring more players into HA. Where high rank players got some bonus for playing with low rank players. Then the low rank players would learn from playing with the better players. Also when making matches it should decide an overall rank for your team based on your titles then try to match you with the most evenly ranked team available.
I think that sounds interesting but imo the system should be as follows:

Normal ha rules apply but each team is assigned a number based on their average ha rank, so 5.8 for example.
If a team with a lower average rank beats a team with a higher rank they get a hefty amount of bonus faction. I'm thinking about maybe 3-4k.

This motivates pve players to take a shot at ha with the intention of farming zkeys.
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Old Feb 06, 2010, 11:50 PM // 23:50   #27
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I think that sounds interesting but imo the system should be as follows:

Normal ha rules apply but each team is assigned a number based on their average ha rank, so 5.8 for example.
If a team with a lower average rank beats a team with a higher rank they get a hefty amount of bonus faction. I'm thinking about maybe 3-4k.

This motivates pve players to take a shot at ha with the intention of farming zkeys.
This is a fairly good idea. A majority of players in Heroes' Ascent play on their main account to increase their Hero title, so not that many would smurf to take advantage of this sort of system. This would also provide more Balth Faction to players for unlocking skills and such when they get started.
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Old Feb 07, 2010, 12:16 AM // 00:16   #28
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The problem isn't showing PvE'ers WHY to HA, it's the HOW that really matters. There are already enough R9+ PvE'ers who still don't know make haste is for the runners, your ghostly needs to be on a shrine to cap it, etc...

There needs to be a system for PvE'ers to be aware they CAN HA. The biggest problem is that PvE'ers don't know how HA works. They assume it's just something you go in with 8 people, you fight some other players and boom, insta tiger.


As I said before, the premade skill templates pre-2006 need to come back. Secondly, there needs to big a big box upon entering HA saying you can observe matched, maybe even redirecting to the wiki page.
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Old Feb 07, 2010, 12:49 AM // 00:49   #29
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Originally Posted by Killed u man View Post
The problem isn't showing PvE'ers WHY to HA, it's the HOW that really matters. There are already enough R9+ PvE'ers who still don't know make haste is for the runners, your ghostly needs to be on a shrine to cap it, etc...

There needs to be a system for PvE'ers to be aware they CAN HA. The biggest problem is that PvE'ers don't know how HA works. They assume it's just something you go in with 8 people, you fight some other players and boom, insta tiger.


As I said before, the premade skill templates pre-2006 need to come back. Secondly, there needs to big a big box upon entering HA saying you can observe matched, maybe even redirecting to the wiki page.
Definitely agree to the bolded. The premade templates came through for me when I got into PvP at first. As for observer mode, I found out the other day that most of my Guild didn't even know it existed, much less how to use it effectively.

Your mention of the Wiki reminds me of the PUG I was once in that had apparantly never gotten past the Underworld, and had absolutely no idea how to do Relic Runs. They literally spent the first few minutes arguing whether they should be "stalling" or trying to take out the opposing team. I was ignored when I tried to organize our frontline in running relics, and we lost without gaining a single point.

One of those box popups is perfect.
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Old Feb 07, 2010, 01:23 AM // 01:23   #30
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lol... reminds me of the first time i got put on runner the other day and didn;t know exactly where the first relic spawns... never the less to say i lost the match by about 1 second on the final relic.. well.. apart from the fact our haster didn;t haste me twice...

which leads me to one suggestion perhaps, which i have made once before... similar to zaishen, there should be practice maps with zaishen AI... like a zaishen HA where you fight various meta and balanced AI teams on each of the maps... the idea is to get to the zaishen hall of heros. winning in zaishen HA perhaps gives you one hero point for every 3 or 5 games you win in a row so it can;t be obviously abused. that way, people can learn the mechanics of each map and also get to practice their given role in a team against different builds such as sway, rspike, hexway, contagion, iway, etc etc. maybe as added incentive, if you win 5 in a row in Zaishen HoH you get a teleport and a shot to play in the real HoH?

apart from taking away the pressure of playing against real teams and getting totally stomped, it is a little less "embarrasing" and allows guilds to learn in a more relaxed manner and gets them used to real builds other than broken PVE Permasin and OP broken hero builds.

oh, and some of those old maps you guys have been talking about... i wish i was around in the days of Broken Tower and Scarred Earth... the wiki descriptions of the maps sound exciting... especially Scarred Earth.
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Old Feb 07, 2010, 10:22 AM // 10:22   #31
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Originally Posted by Trinity Fire Angel View Post
lol... reminds me of the first time i got put on runner the other day and didn;t know exactly where the first relic spawns... never the less to say i lost the match by about 1 second on the final relic.. well.. apart from the fact our haster didn;t haste me twice...

which leads me to one suggestion perhaps, which i have made once before... similar to zaishen, there should be practice maps with zaishen AI... like a zaishen HA where you fight various meta and balanced AI teams on each of the maps... the idea is to get to the zaishen hall of heros. winning in zaishen HA perhaps gives you one hero point for every 3 or 5 games you win in a row so it can;t be obviously abused. that way, people can learn the mechanics of each map and also get to practice their given role in a team against different builds such as sway, rspike, hexway, contagion, iway, etc etc. maybe as added incentive, if you win 5 in a row in Zaishen HoH you get a teleport and a shot to play in the real HoH?

apart from taking away the pressure of playing against real teams and getting totally stomped, it is a little less "embarrasing" and allows guilds to learn in a more relaxed manner and gets them used to real builds other than broken PVE Permasin and OP broken hero builds.

oh, and some of those old maps you guys have been talking about... i wish i was around in the days of Broken Tower and Scarred Earth... the wiki descriptions of the maps sound exciting... especially Scarred Earth.
To be honest, I actually like this idea, Anet doesn't even have to make a new area for t because we already have this aka Tomb of primeval kings, of course some pve'ers are still playing that format, it really is only a few.

If Anet removes the mobs from it and put some customized zaishen teams in it then players can actually learn some of the basics of the maps. Things like what are the best spots to attempt a proper bodyblock? what are the points we need to watch out for in order to prevent heavy balling?

Or an easier solution:

I remember this system when factions just was released and we ahd the zaishen challenge (idk if it's still here probably it is), but there you can choose the map, the opponents (some old used tombz builds) and when we look at those maps, it's actually obviously those maps come from RA.

So, I think many would agree that this same system can be adjusted in such a way that we can choose maps from HA, with teambuilds that are very common, balanced, IWAY, hexway, sway.

In this way people will get to know the map, if a lot of people know how maps work, the matches that will be played will be much more entertaining, now it's just: ball - nuke - ES = win. or same goes with position of spirits (for sway) or backline.
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Old Feb 07, 2010, 12:39 PM // 12:39   #32
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Originally Posted by Trinity Fire Angel View Post
which leads me to one suggestion perhaps, which i have made once before... similar to zaishen, there should be practice maps with zaishen AI... like a zaishen HA where you fight various meta and balanced AI teams on each of the maps... the idea is to get to the zaishen hall of heros. winning in zaishen HA perhaps gives you one hero point for every 3 or 5 games you win in a row so it can;t be obviously abused. that way, people can learn the mechanics of each map and also get to practice their given role in a team against different builds such as sway, rspike, hexway, contagion, iway, etc etc. maybe as added incentive, if you win 5 in a row in Zaishen HoH you get a teleport and a shot to play in the real HoH?

apart from taking away the pressure of playing against real teams and getting totally stomped, it is a little less "embarrasing" and allows guilds to learn in a more relaxed manner and gets them used to real builds other than broken PVE Permasin and OP broken hero builds.

oh, and some of those old maps you guys have been talking about... i wish i was around in the days of Broken Tower and Scarred Earth... the wiki descriptions of the maps sound exciting... especially Scarred Earth.
I would agree that this is a good idea. If it were implemented, just throw in some unique weapon skin with a low drop chance as a potential reward and the PvE masses will flock. Assuming it was implemented properly, with a multitude of builds that the AI should be able to run, I don't see why this wouldn't be a success.

It would also be a very good tool that allowed new players to learn to monk properly, as currently in PvE there is nowhere, you just click healers boon, then glue your eyes to the party bar.

I don't think after winning 5 of this PvE HoH should teleport you to the actual HoH, but I think it would be good if it teleported you to 'The Elite Zaishen Battle', after beating that you continue as normal in PvP.
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Old Feb 07, 2010, 02:04 PM // 14:04   #33
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taking out relic run in halls would be a good start
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Old Feb 07, 2010, 07:31 PM // 19:31   #34
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Originally Posted by Nimble Night View Post
I would agree that this is a good idea. If it were implemented, just throw in some unique weapon skin with a low drop chance as a potential reward and the PvE masses will flock. Assuming it was implemented properly, with a multitude of builds that the AI should be able to run, I don't see why this wouldn't be a success.

It would also be a very good tool that allowed new players to learn to monk properly, as currently in PvE there is nowhere, you just click healers boon, then glue your eyes to the party bar.

I don't think after winning 5 of this PvE HoH should teleport you to the actual HoH, but I think it would be good if it teleported you to 'The Elite Zaishen Battle', after beating that you continue as normal in PvP.
Agreed on some incentive for PvE players with some kind of reward. It would be cool if it was something legitimately useful such as a 7 shield set. The game doesn't really need another random green, but these would definitely help newer players get set up in terms of equipment. Make the shields either AL8 with no requirement, or make them AL16 tied as normal to each of the four. Skin should be the standard models for PvP shields of that type (ie Defender, Tall Shield).
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Old Feb 18, 2010, 09:36 AM // 09:36   #35
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id stick to practicing in real time HA, everyone knows how bad ai is in this game, beating an ai team wont make you play any better,its best to learn from your mistakes each time you lose and be more assertive or simply get rid of people who constantly fail if they cannot improve, anet won't make another fail arena following fail codex arena

ppl play ha for fun, and by fun i mean winning, losing is not fun, i dont see how u can have fun when u lose playing srs build to have fun. unless ur playing a griefing build?

ppl who play for fame still and not actually decent ranked r11+ to finish off that phoenix then u are actually pretty sad over 5 years

anyways only map that needs a revamp is halls, but we all kno that wont happen

byob gvg funnest as gw can get these days

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Old Feb 18, 2010, 03:14 PM // 15:14   #36
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People will always find ways to get ai stuck/tank and nuke the hell outta them
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